From the Apple menu in the corner of your screen, choose About This Mac. You should see the macOS name, such as macOS Big Sur, followed by its version number. If you need to know the build number as well, click the version number to see it. What is the latest macOS version? Choose Apple menu System Preferences, then click Date & Time. Click the lock in the corner of the window, then enter your administrator password to unlock the settings. (The settings are dimmed when locked.) In the Date & Time pane, make sure that ”Set date and time automatically” is selected and your Mac is connected to the internet. Doom 3 (stylized as DOOM³) is a 2004 horror first-person shooter video game developed by id Software and published by Activision. Doom 3 was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. Tristan has a chance to fall in love with one of three demons, but which one will he chose? Spicy Ecchi Content + A Yaoi Fantasy Story + A Dash of Comedy = My Magical Demon Lover, a 'mature players' dating sim that puts the wannabe wizard Tristan with his choice of three hot demons. Three sultry routes, 50,000 words, and 10 endings! The latest version of OS X is 10.13 High Sierra, but in order to get this, you need to first upgrade to OS X 10.11 El Capitan. Check if your mac can get El Capitan at this page: OS X El Capitan - Technical Specifications. If you can get it, download it from here. Then, if your mac can run High Sierra (check macOS High Sierra - Technical.
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Speed Demon |
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Developer: Cerberus Development This game has a hidden developer message. |

This 3D action game simulates a cross-country race and a demolition derby.
Expiration Date
ALRTs 136 and 137 pertain to beta test releases.
Hey You
The TEXT/styl resources are a message from the programmer, Frank Kane.
Hey you, what are you looking for in my resource fork? If they can put little messages to people in the resource fork of Marathon, then hey, so can I. If you're being nosy because you're thinking about writing some sort of a level editor for Speed Demon, good luck! Most of the stuff is set up in resources, and I even left the templates in for you. I also was nice and left the graphics in unadulterated PICT resources, although I do compress them within the game. However, some of the earlier game data, such as the materials and 3D objects that aren't set up as 3DMF objects, are in very twisted places and formats. Look in the data forks of the state files for clues. When you give up because you don't realize that most y values are multiplied by two in the game, just send me an email begging for help at fkane@sierranet.net. I'll be glad to help. I might even give you some source code. Hey, I'd like to have a nice gui-based level editor myself! -Frank |