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Controls
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- Arrow Keys: movement
- Z: shoot
- X: shoot vertically
- A/S: change weapons (after you've unlocked them)
The game won't save your acquired weapons on the browser. To do so, you have to download TIC-80 and use it to play the amethist_waters.tic cartridge in the downloads section.
Amethyst Waters
Play and explore deep sea caverns with your submarine in this procedurally generated shoot 'em up.
Amethyst Waters Mac Os 11
The game was created for the TIC-80 fantasy console with the Fennel programming language. Check the full source code on GitHub. The source and all the assets are provided under the GPLv3 license.
- Art: sketch created on Aseprite then refined on TIC-80 built-in graphics editor;
- Music: first version tracked on MilkyTracker, then refined on TIC-80 built-in tracker;
- Sound effetcs: created using TIC-80 built-in sfx editor;
- Background algae: created by my girlfriend, Zahra Ouahbi, as she's learning to make pixel art.
- Testing: special thanks to Pedro Marcondes and Adam Grandin for testing the game before submission.
Status | In development |
Platforms | Windows, macOS, Linux, Android, HTML5 |
Rating | |
Author | Stefan Devai |
Genre | Shooter |
Made with | TIC-80 |
Tags | 2D, fantasy-console, Pixel Art, Procedural Generation, Shoot 'Em Up, TIC-80 |
Install instructions
Play online or download TIC-80, download the cartridge amethyst_waters.ticand open it within TIC-80.
Download
Development log
- Post jam bugfixes release (v0.9.5)Apr 26, 2020
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I get a compile error when I download the tic file and try to run it in TIC-80.
Nice game. I really like your graphics. Tiny pixel art is such fun. Thanks for making a fun game.
howsabout more bosses and weapons? but still, good work, you're great
Sure! I actually planned a lot more for the game, but the 10 days of the jam flew by haha. I want to add new bosses and weapons now that the jam is finished though
What an exciting game! i finally beat the boss with the third weapon, it was quite tough!
Graphics and music reminded me of Environmental Station Alpha, gameplay of Space Impact. The level had a nice ebb and flow difficulty curve, and the three weapons gave a reason to try again after dying.
This is surely a welcome addition to the fantasy console scene (and the first game I've seen made with a pre-release v0.80 of TIC-80!). I'd like to see a post-jam version of this one day!
Nice that you were able to beat it and thanks for your comment! :D Yeah, I’ll surely make a post-jam version. I want to improve the boss’ AI, animation and also recreate the win screen, it was a complete improvisation in 20min for the jam.
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Try also: Just Cause 3 Mac OS X
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Uncharted 4 Mac OS X
– Minimum System Requirements –
CPU: | Intel 2.4 GHz Core 2 Duo / AMD 2.6 GHz Athlon X2 |
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CPU Speed: | 2.1 GHz |
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RAM: | 4 GB |
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OS: | Mac OS X 10.9 |
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Video Card: | AMD Radeon HD 3870 512Mb / NVIDIA GeForce 8800 GT 512 Mb / Intel HD 4000 |
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HDD | 28 GB |
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